AI creative production · Lisbon, Portugal

Filmmaker
AI Director
& Creative Technologist

I create story-led films, immersive experiences and repeatable AI production workflows, taking each from first concept to final delivery.

Recent work includes Ducks, an animated short completed through an end-to-end generative production workflow, and Winterover, a full-length interactive VR experience built with a Unity-based real-time pipeline.

Lisbon, Portugal · Available remotely worldwide

Sundance · Cannes · SXSW · Venice

Nir Sa’ar

Film · Immersive · Creative systems

“If I were a filmmaker right now, I’d be in a room with five friends and five computers, figuring out what’s possible.”

— Darren Aronofsky, Variety
01Selected work

The Longest Goodbye

Feature documentary · Restless Pictures

Co-written and produced through Restless Pictures, The Longest Goodbye transformed complex scientific research about long-duration space travel, isolation and human resilience into an accessible cinematic narrative. I worked across creative development, research, financing, international partnerships, production, stakeholder alignment and delivery.

Recognition

Sundance Film Festival 2023World Cinema Documentary Competition

Canadian Screen Awards 20242 wins

02Selected work

Winterover

Full-length interactive VR experience · Unity-based production

I directed and creatively led a large-scale narrative VR production combining cinematic storytelling, performance, motion capture, dialogue-driven interaction, real-time environments and audience experience. At its core, Winterover is a space thriller meets family drama: a branching narrative XR game about a Mars mission, discovery and the tension between mission and family. The project required close collaboration across direction, writing, design, art, UX, Unity development, sound, production and international partners. My role included protecting the creative vision while translating it into practical systems, prototypes, production priorities and stakeholder decisions.

Visit Winterover
01Selected work

Ducks

Animated short film · Generative production · Completed 2026 · Unreleased

Duck character researching in a library
Film still

Project overview

I designed and managed a complete generative-production workflow covering story development, character and environment design, image and video generation, performance, voice, music, sound and editorial finishing. The central challenge was not generating individual shots. It was maintaining character identity, visual continuity, cinematic intention and production quality across repeated model iterations.

My role

Concept development, writing, directing, visual development, AI workflow design, animation direction, editing, sound development, quality control and final delivery.

Concept and writing

ChatGPT and Claude for research, narrative development, scripts, shot planning and critical iteration.

Visual and motion

Generative image workflows, Kling and Higgsfield for motion, animation and performance development.

Voice and sound

ElevenLabs for voice and narration experimentation; Suno for music exploration.

Editing and finishing

Premiere Pro, After Effects, Photoshop and DaVinci Resolve for editing, compositing, grading and final quality control.

What the workflow proved

  • AI outputs should be treated as production material, not finished creative decisions.
  • Consistency requires a designed workflow, not only improved prompts.
  • Different models are suited to different production stages and shot requirements.
  • Human direction remains essential for performance, rhythm, continuity and emotional meaning.
04Selected work

Makor Media Lab

Founder and Artistic Director · International XR innovation programme

Makor Foundation and Makor Media Lab campaign artwork

I founded and directed an international XR incubator supporting multidisciplinary teams from early concept and prototype through financing, production and market positioning. I worked directly with creators, producers, designers, developers, cultural institutions and funding partners to identify project risks, define useful prototypes, improve workflows and turn emerging technology into viable creative experiences. The programme included mentoring, workshops, structured reviews, production strategy and international partnerships across Europe, Canada and Israel.

05Practice

Capabilities

01AI film direction and production

02Generative video, voice and sound

03Creative direction and cinematic storytelling

04Prompt and workflow documentation

05Model testing and creative quality assurance

06AI-assisted coding and workflow automation

07XR and immersive storytelling

08Unity real-time production

09Interactive prototyping and creative systems

10International production and partnerships

06Tools

A practical toolset.

Tools are selected for the question at hand: narrative, performance, image, motion, sound, real-time experience or workflow automation. I use ComfyUI for hands-on node-based experimentation, and Codex, Claude Code and OpenClaw to build and test practical creative tooling.

ChatGPTClaudeCodexClaude CodeOpenClawComfyUIElevenLabsKlingHiggsfieldSunoFigma WeaveUnityPremiere ProAfter EffectsDaVinci ResolvePhotoshop
07Recognition

Selected recognition

  1. 01

    Sundance Film FestivalOfficial Selection

  2. 02

    Cannes Film FestivalOfficial Selection

  3. 03

    Venice International Film Critics’ WeekOpening Film

  4. 04

    SXSWPremiere

  5. 05

    Venice College Cinema VRAlumnus

  6. 06

    Student Academy AwardGold Medal

  7. 07

    Werner Herzog Rogue Film SchoolSelected Filmmaker