AI creative production · Lisbon, Portugal
Filmmaker
AI Director
& Creative Technologist
I create story-led films, immersive experiences and repeatable AI production workflows, taking each from first concept to final delivery.
Recent work includes Ducks, an animated short completed through an end-to-end generative production workflow, and Winterover, a full-length interactive VR experience built with a Unity-based real-time pipeline.
Lisbon, Portugal · Available remotely worldwide
Sundance · Cannes · SXSW · Venice

Film · Immersive · Creative systems
“If I were a filmmaker right now, I’d be in a room with five friends and five computers, figuring out what’s possible.”
— Darren Aronofsky, Variety
The Longest Goodbye
Feature documentary · Restless Pictures
Co-written and produced through Restless Pictures, The Longest Goodbye transformed complex scientific research about long-duration space travel, isolation and human resilience into an accessible cinematic narrative. I worked across creative development, research, financing, international partnerships, production, stakeholder alignment and delivery.
Recognition
Sundance Film Festival 2023World Cinema Documentary Competition
Canadian Screen Awards 20242 wins




Winterover
Full-length interactive VR experience · Unity-based production
I directed and creatively led a large-scale narrative VR production combining cinematic storytelling, performance, motion capture, dialogue-driven interaction, real-time environments and audience experience. At its core, Winterover is a space thriller meets family drama: a branching narrative XR game about a Mars mission, discovery and the tension between mission and family. The project required close collaboration across direction, writing, design, art, UX, Unity development, sound, production and international partners. My role included protecting the creative vision while translating it into practical systems, prototypes, production priorities and stakeholder decisions.
Visit Winterover





Ducks
Animated short film · Generative production · Completed 2026 · Unreleased

Project overview
I designed and managed a complete generative-production workflow covering story development, character and environment design, image and video generation, performance, voice, music, sound and editorial finishing. The central challenge was not generating individual shots. It was maintaining character identity, visual continuity, cinematic intention and production quality across repeated model iterations.
My role
Concept development, writing, directing, visual development, AI workflow design, animation direction, editing, sound development, quality control and final delivery.
Concept and writing
ChatGPT and Claude for research, narrative development, scripts, shot planning and critical iteration.
Visual and motion
Generative image workflows, Kling and Higgsfield for motion, animation and performance development.
Voice and sound
ElevenLabs for voice and narration experimentation; Suno for music exploration.
Editing and finishing
Premiere Pro, After Effects, Photoshop and DaVinci Resolve for editing, compositing, grading and final quality control.


What the workflow proved
- AI outputs should be treated as production material, not finished creative decisions.
- Consistency requires a designed workflow, not only improved prompts.
- Different models are suited to different production stages and shot requirements.
- Human direction remains essential for performance, rhythm, continuity and emotional meaning.
Makor Media Lab
Founder and Artistic Director · International XR innovation programme

I founded and directed an international XR incubator supporting multidisciplinary teams from early concept and prototype through financing, production and market positioning. I worked directly with creators, producers, designers, developers, cultural institutions and funding partners to identify project risks, define useful prototypes, improve workflows and turn emerging technology into viable creative experiences. The programme included mentoring, workshops, structured reviews, production strategy and international partnerships across Europe, Canada and Israel.




Capabilities
01AI film direction and production
02Generative video, voice and sound
03Creative direction and cinematic storytelling
04Prompt and workflow documentation
05Model testing and creative quality assurance
06AI-assisted coding and workflow automation
07XR and immersive storytelling
08Unity real-time production
09Interactive prototyping and creative systems
10International production and partnerships
A practical toolset.
Tools are selected for the question at hand: narrative, performance, image, motion, sound, real-time experience or workflow automation. I use ComfyUI for hands-on node-based experimentation, and Codex, Claude Code and OpenClaw to build and test practical creative tooling.
Selected recognition
- 01
Sundance Film FestivalOfficial Selection
- 02
Cannes Film FestivalOfficial Selection
- 03
Venice International Film Critics’ WeekOpening Film
- 04
SXSWPremiere
- 05
Venice College Cinema VRAlumnus
- 06
Student Academy AwardGold Medal
- 07
Werner Herzog Rogue Film SchoolSelected Filmmaker